Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
2 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)
You reach into the air and conjure a simple or martial weapon you are proficient with. The weapon's damage is standard for a weapon of its type but counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The weapon will disappear once two minutes has elapsed or if dropped, sheathed or dispelled.
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