Level
1st
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Healing
Your ability to manipulate blood allows you to infuse yourself with it, even using the blood of others to renew your own vitality. When a creature you can see within range dies, regain 2d4+ your spellcasting modifier of hit points. This does not work for undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can add 1d4 healing for each slot level above 1st.
* - When a creature dies from leathal damage.
Comments