Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Thunder (...)

A bright and humming blue ball streak from your palm to a point you choose within range and then explodes with a loud thunderious explosion of thunderous energy. Each creature in a 25-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes 5d6 thunder damage on a failed save, or half as much damage on a successful one. Each creature also taking 3d4 force damage, and must also make a strength saving throw or be moved 10 feet away from the centre point of the explosion in a straight line and be knocked prone.

The thunderous shock wave spreads around corners. It damages loose objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd for thunder damage and 1d4 for the force damage.

* - (a tiny ball of sand and a bell)

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy) Warlock (Legacy) - The Fiend (Legacy) Warlock (Legacy) - The Genie Artificer (Legacy) - Artillerist (Legacy)

FeVolmir

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