You utter a string of ancient, forbidden words, imbued with dark magic. A wave of psychic energy emanates from you in a 30-foot cone. Each creature in the area must make an intelligence saving throw. On a failed save, a target takes 4d8 psychic damage and is stunned until the end of its next turn. On a successful save, a target takes half damage and is not stunned.
At the start of each of its turns, a stunned creature can make an intelligence saving throw. On success it is no longer stunned.
Additionally, for the duration of the spell, any creature that starts its turn within 10 feet of you must make an intelligence saving throw or suffer disadvantage on its next attack roll or ability check before the end of its next turn.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the psychic damage increases by 1d8 for each slot above 3rd.
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