You conjure 2 10 by 10 ft stone walls that are 6 inches thick each and are facing each other at a distance of up to 10 ft (your choice). The two walls can't be arranged to be next to each other. These walls can be moved up to 15ft on your turn (no action required).
As an action. You can force any creature contained within the walls of the spells to succeed on dexterity or strength saving throw against your spell save DC.
On a successful save, a creature takes no damage. On a failed save, huge or larger creature takes 6d8 force damage. On a failed save, large or smaller creatures take 6d8 force damage and are restrained. A creature may retry the saving throw at the beginning of each of its turns ending the effect early on a successful.
You may use your bonus action on your turn to deal 3d8 force to damage to any creatures still contained in the wall
At higher levels: for every level about 5th the spell is cast at the wall grows 5ft in length and deals 1d8 extra damage on the initial hit
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