By using negative energy, you take control of a target creature’s skeleton. This has a variety of effects depending on whether the target is living or undead.
A living creature has its skeleton rattle within its flesh, causing it grievous harm. The target must make a constitution saving throw, the target takes 3d6 damage on a failed saving throw or half as much damage on a successful one
In addition, you can move the target 5 feet. This movement doesn’t provoke attacks of opportunity. A successful saving throw halves the damage and negates the movement.
An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed (provoking attacks of opportunity as normal) or make a single attack against a creature of your choice in its reach. A successful saving throw negates this effect. A mindless undead creature doesn’t receive a save against this effect.
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