Level
8th
Casting Time
8 Hours
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Debuff
You touch an object that can either be worn or carried by a Large or smaller creature. When you cast this spell, choose the nature of the curse from the following options:
- Choose one ability score. The possessor of the cursed object has disadvantage on ability checks and saving throws made with that ability score.
- The possessor of the cursed object has disadvantage on attack rolls against you or any single creature you choose.
- The possessor of the cursed object must make a Wisdom saving throw against your spell save DC (as it was when the object was initially cursed) at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
- Your attacks and spells deal an extra 1d8 necrotic damage to the possessor of the cursed object.
- An overpowering stench surrounds the possessor of the cursed object. They automatically fail all Charisma-based checks pertaining to social interactions, they are refused service in at inns, taverns and places of worship, merchants will sell their goods but only at 200% of the retail price, nobles and diplomats refuse to meet with or speak to them, non-water-dwelling beasts within 120 feet are frightened by them and any creature within 30 feet of them (other than orcs, goblinoids and those with no ability to perceive smells) automatically suffers disadvantage to all attack rolls, and Wisdom and Intelligence saving throws and ability checks.
- The possessor of the cursed object cannot understand any spoken or written language and cannot use spell scrolls to cast spells or scribe them to a spell book.
- The possessor of the cursed object cannot benefit from food, water, magical healing or healing potions, resting cannot remove levels of exhaustion or restore lost hit points, hit dice cannot be used to replenish lost hit points during short rests and any previously spent hit dice cannot be recovered during long rests.
- The possessor of the cursed object is encumbered, cannot make more than one attack roll per round of combat and does so with disadvantage, treats all wielded weapons as if they have the heavy and two-handed properties, loses it’s flying and/or swimming speed, sinks to the bottom of any body or water or other liquid, cannot benefit from the effects of a fly or levitate spell and cannot use any magical item that enables a flying speed (i.e. flying broom, magic carpet, etc.)
- The possessor of the cursed object is subject to the effects of a magic mouth spell which constantly vocalizes the possessors stream of consciousness and active thoughts to all within earshot. The magic mouth spell cannot be dispelled (but is subject to areas affected by magical silence) and only ceases when the possessor of the cursed object is able to remove it from their possession.
- The possessor of the cursed object automatically fails all Dexterity (Stealth) checks and makes other Dexterity checks, saving throws and attack rolls that rely on Dexterity with disadvantage. Additionally, they are incapable of talking quietly or whispering and instead shout at the top of their lungs anytime they speak.
The possessor of the cursed object cannot willfully discard or remove it and resist all attempts of others to do so to the best of their ability. Any creature that forcibly removes the cursed item from its possessor becomes the new target of the cursed item. A remove curse spell ends this effect, but the curse remains active on the object. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
* - (The dust of a crushed diamond worth at least 10,000gp which the spell consumes)
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