You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
When you cast this spell, if the target has the Corroding condition (described in the Dragonlance campaign setting), it makes the save with disadvantage.
Corroding. A corroding creature takes 1d6 acid damage at the end of each turn. If a corroded creature retakes this effect, it takes 1d6 acid damage. A creature that either resists or is immune to acid damage is immune to this effect. A creature can use an action to wipe the acid off it, or another can use its action to do the same, ending the effect in either case.
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