Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Fire

You choose a 5-foot-square unoccupied space on the ground that you can see within range. Flames snakes up from the ground and restrains a creature or object within 5 feet of it.          The target must make a Strength saving throw. On a failed save, the target takes 2d8 fire damage and is restrained for the spell’s duration. The fire ignites flammable objects not being worn or carried.

As an action, you can cause the fire tentacle to crush the restrained target, who must make a Strength saving throw. It takes 2d8 fire damage on a failed save, or half as much damage on a successful one. 

To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Applejuicebro

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