Bloodbind is a powerful necromantic spell that allows the caster to manipulate the blood of their target. By touching the creature, the caster establishes a connection with their life force, causing their blood to bind and constrict within their veins.
1.Blood Constriction: Once the spell is cast and the caster touches the target, the target must make a Constitution saving throw. On a failed save, their blood constricts, causing them to take 3d6 necrotic damage at the start of their turn. They also have disadvantage on Constitution saving throws and Strength-based ability checks until the spell ends.
2.Blood Manipulation: As a bonus action on subsequent turns, the caster can use their action to manipulate the target's blood, inflicting additional damage or control. The options available include:
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Blood Surge: The caster can choose to release a surge of the target's blood, causing an additional 2d6 necrotic damage. This requires the target to make another Constitution saving throw or take the additional damage.
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Blood Restriction: The caster can choose to restrict the flow of blood to a specific body part, causing the target to have disadvantage on attack rolls or ability checks related to that body part until the end of their next turn. For example, restricting blood flow to their arm might make it harder for them to wield weapons or cast spells.
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