Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

  • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
  • You instantaneously extinguish the flames within the cube.
  • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

You can also ignite or douse a weapon you wield in fire, adding a concentration of 1 hour when ignited. The weapon emits bright light in a 15-foot radius and dim light for an additional 15 feet. For the duration, the weapon deals an additional 1d6 fire damage.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)

Spell Tags: Control

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

CaAm32

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