A glowing orb of magical force appears at a point you can see within range. When you cast the spell you choose whether the orb Explodes or Implodes.
Explode. You cause the orb to explode, sending out a wave of force. Each creature within a 15 foot radius must make a Dexterity Saving Throw. On a failed save, the creature takes 1d4 + your spellcasting modifier force damage and is pushed in a straight line away from the orb, ending in an unoccupied space outside of the spell's radius. On a successful save, the creature takes half as much damage and isn't pushed.
Implode. You cause the orb to implode inward, creating a momentary gravity well. Each creature within a 15 foot radius must make a Strength Saving Throw. On a failed save, the creature takes 1d4 + your spellcasting modifier force damage and is pulled in a straight line toward the orb, ending in an unoccupied space as close to the center as possible. On a successful save, the creature takes half as much damage and isn't pulled.
In addition, unsecured objects that are completely within the area of effect are automatically displaced in a straight line toward or away from the orb.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius increases by 5 feet and the damage increase by 1d4 for each slot level above 2nd.
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