The Polymorph spell has been altered and combined with unnatural ware beasts. This spell transforms a willing creature that you can see within range into a new hybrid form. An unwilling creature must make a Wisdom saving throw to avoid the effect.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form is you combined into a beast creating a new wear beast. It can be any beast whose challenge rating is no more than two above the target's level (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are changed by the statistics of the chosen beast. It retains its personality.
The target assumes the hit points of its new form and its stats. You must roll a D6 to see what the target transforms into.
1- Wear Bear- Hit points 85, Str 22, Dex 17, Int 14, Wis 6, Con 19, Char 6. Movement 60 feet. Resistance to bludgeoning damage. Advantage to poison and being frightened, can talk with animals, melee attacks gain +3 to attack rolls and +8 to damage
2- Wear fox- Hit points 75, Str 17, Dex 20, Int 18, Wis 9, Con 15, Char 9. Movement 50 feet. Resistance to fire damage. Advantage to poison and being frightened, can talk with animals, melee attacks gain +2D8 to damage
3- Wear snake- Hit points 95, Str 15, Dex 17, Int 14, Wis 20, Con 17, Char 19. Movement 75 feet. Resistance to poisoning, piercing, fire and cold damage, can talk with animals, spell attacks gain +5 to attack rolls and +10 to damage, melee attacks have +2d4 to damage rolls. And can disengage as a bonus action.
4- Wear wolf- Hit points 90, Str 22, Dex 20, Int 8, Wis 8, Con 19, Char 10. Movement 60 feet. Resistance to bludgeoning, cold and necrotic damage. Advantage on being frightened, can talk with animals, allies gain +2 on attack rolls if within 20 feet, and melee attacks gain +3 to attack, critical on 19-20 rolls and +2d6 to damage
5- Wear egale- Hit points 80, Str 20, Dex 23, Int 12, Wis 12, Con 15, Char 5. Movement 80 feet. Resistance to fire, cold, acid and necrotic damage. Can talk with animals, melee attacks gain +5d4 to damage rolls, and all spell attacks are at advantage and can re roll 1's once.
6- Wear lion- Hit points 100, Str 23, Dex 17, Int 14, Wis 14, Con 19, Char 2. Movement 70 feet. Resistance to bludgeoning, piercing and slashing damage. Can't be poison or be frightened, can talk with animals and command them, melee attacks are all at advantage gain +4 to attack rolls and +4 to damage and now can critical hit between 18-20. On critical hits gain one more attack for each critical hit.
* - (a caterpillar cocoon)
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