You establish a emotional trade with one creature you touch that is friendly to you or charmed by you. The spell allows you to understand the creature's 3 most intense sources of emotion, and the emotional response to that source. These sources are left to the discretion of the target.
You must then make a DC 12 Wisdom Save to prevent the creature from learning the same information about you.
Alternatively, you can choose to ask them more information in the form of 1 question about each source that they MUST answer truthfully. This increases the DC to 15, which if failed, offers up the same information about the caster.
Some examples of emotional sources may include a significant event in their past that has stuck with the individual, a particularly strong relationship that consistently provokes intense bouts of emotion, a particularly significant event that has happened recently, or anything the target feels may stick out. The emotion can be positive, negative or neutral.
If the caster chooses, they may willingly fail the Wisdom Save to offer up their own emotional information.
Comments