Level
5th
Casting Time
1 Action
Range/Area
45 ft. (45 ft. )
Components
V, S
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)

For the duration you, and up to five willing creatures within range, are protected by adaptive energy. All creatures affected by this spell are considered behind half cover and are unable to be flanked. If two or more creatures are adjacent to one another this benefit increases to three-quarters cover. There is no configuration or formation of this effect that can cause full cover.

If any creature ends their turn outside the range of the spell, the spell's effect will end at the start of their next turn. Likewise, if the original caster of the spell ends their turn, and during their turn caused creatures affected by the spell to be outside of the caster's range (such as using teleportation spells), then the spell will end at the start of those creature's turns. Moving back into range of the original caster will not grant the benefits of the spell again, short of the spell being cast again and using a spell slot as normal.

Spells and effects that dispel or suppress magic will interrupt and/or remove the benefit of this spell (as those effects are described), but only against the targeted creature. Even dispelling the effect on the original caster, provided they maintain concentration, will only remove the spell's benefit from the caster. Appropriate metmagic used on this spell functions as normal.

The magic of this spell is adaptable at higher levels and some restrictions of the spell may be overcome by more powerful practitioners. If casting this spell using a spellslot of 6th level or higher, you may target one additional creature for this spell or take a special benefit from the list below. As an example, casting this spell at 7th level allows you the option to either take both special benefits of the 6th and 7th level, target two additional creatures, or target one additional creature and take one special benefit.

6th level or higher, the duration of the spell doubles.
7th level or higher, the spell no longer requires concentration, however, casting another spell that requires concentration will still end this spell.
8th level or higher, affected creatures gain Evasion.
9th level, affected creatures gain resistance to most damage. Poison, Thunder, Radiant, or Psychic damage acts as normal.

Spell Tags: Buff Warding

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Aldo_Rae

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