You throw a magic card of unknown potential. With the luck of the draw, who knows what you may get? A spell for only the most skilled of card masters.
This spell can be cast on yourself or others. Roll a d8 and the target of spell gains the effect as listed below.
1- The target gains 2d6 temporary hit points
2- The target gains advantage on their next attack roll
3- The target deals an extra 2d6 force damage on their next attack
4- The target gains a +2 to their AC for 1 round
5- The target gains advantage on their next saving throw
6- The target regains their highest used spell slot
7- The target gains an extra 10ft of movement on their next turn
8- The target gains the ability to use their reaction as an extra action (attacks are not included however)
At Higher Levels: For every level this spell is cast 6th level or higher, add another 1d6 to the dice roll effects from this spell.
* - (A playing card)
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