Level
5th
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You throw a magic card of unknown potential. With the luck of the draw, who knows what you may get? A spell for only the most skilled of card masters.

This spell can be cast on yourself or others. Roll a d8 and the target of spell gains the effect as listed below.

1- The target gains 2d6 temporary hit points

2- The target gains advantage on their next attack roll

3- The target deals an extra 2d6 force damage on their next attack

4- The target gains a +2 to their AC for 1 round

5- The target gains advantage on their next saving throw

6- The target regains their highest used spell slot

7- The target gains an extra 10ft of movement on their next turn

8- The target gains the ability to use their reaction as an extra action (attacks are not included however)

At Higher Levels: For every level this spell is cast 6th level or higher, add another 1d6 to the dice roll effects from this spell.

* - (A playing card)

Available For: Cleric (Legacy) - Trickery Domain (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

tponds571

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