Level
Cantrip
Casting Time
1 Minute
Range/Area
Self 30 ft.
Components
S, M *
Duration
Concentration 1 Hour
School
Illusion
Attack/Save
None
Damage/Effect

You create a illusory pattern that covers your exterior. The pattern mimics the immediate surrounding of the caster/or the shape and texture of an object the caster is touching. The illusion ends if the caster is hit with an attack or the effect is dispelled. The illusion also ends if you dismiss it as an action or cast this spell again.

Once the spell is in effect the caster receives a +2 bonus to stealth roles made within the environment the spell was cast. Increased to +5 while stationary. The caster also mimics any properties of the object that are visible. (i.e rustling leaves, reflecting light, shedding stone chips, dripping water, etc.)

If a creature uses its action to examine the space you occupy, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

* - (a bit of dried octopus, or a chameleon's tail)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

KaelanVonKoehl

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