You unleash a terrifying and otherworldly wail that echoes through the air. Each creature within a 30-foot cone originating from a point of your choice within range must make a Constitution saving throw. Constructs and undead creatures automatically succeed on this saving throw. On a failed save, a creature takes 10d10 necrotic damage, or half as much damage on a successful save.
If a creature's hit points are reduced to 0 as a result of this spell, it dies instantly, its body withering away in a ghastly manner. Creatures killed by this spell cannot be revived by any means short of a wish spell.
Once you cast this spell, you can't do so again until you complete a long rest.
Wail of the Banshee allows wizards to channel the spectral cry of a banshee, a harbinger of death. This spell inflicts devastating necrotic damage upon the living, with a bone-chilling wail that pierces the souls of those unfortunate enough to hear it. Constructs and undead creatures, being immune to the fear-inducing wail of the banshee, are unaffected by the spell.
Creatures caught within the area of effect must make a Constitution saving throw to resist the necrotic energy coursing through their bodies. Failure to save against this spell can result in immediate death, as the necrotic damage rips their life force away. No ordinary healing or resurrection magic can restore a creature killed by the Wail of the Banshee, making it a formidable spell that instills fear and dread in those who face its deadly power.
It is crucial to consult with the Dungeon Master to determine any specific rules or variations that may apply to the Wail of the Banshee within the campaign setting.
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