You hold your fists out and yellow ribbons of energy come out of the air and wrap around your fists creating balls of yellow energy covering your fists. As you thrusts your fists forward a bombardment of yellow small ball shoot out in a 60 foot cone.
The attack damage is 4D6+8 bludgeoning
Additional information: Any creature within 10 feet gain +5 to attack rolls and take an extra 2D8 of damage and must make a strength saving throw of 17. On a fail saving throw the creature is knocked prone if creature is small up to large. If creature is huge they are moved back 10 feet instead.
Attack variation: If you spread your arms in different directions to attack different creatures- Each Cone of yellow energy balls deal 2D6+4
Attack variation Cannon: You can choose to use your action, movement and bonus action to channel the energy into 3 massive balls of magical energy. 3 attacks, with a 40 foot range. each attack gains +3 attack rolls, and each ball deals 3d12+5. Hit creatures must have a Strength saving throw of 19 or be knocked prone. Then all attacks have advantage on you for the next 2 turns. And if the creature is within 10 foot the creature is thrown back 30 feet taking an extra 4d4 force damage and is automatically prone up to large creature.
At Higher Levels. When you cast this spell using a spell slot of 5th level , the attack roll gain +2 and damage rolls gain +2 dice
Additional information 5th level: Any creature within 10 feet gain +3 to attack rolls and take an extra 2D12 of damage and must make a strength saving throw of 17. On a fail saving throw the creature is knocked prone if creature is small up to large. If creature is huge they are moved back 10 feet instead.
Structure damage: If this attack is made at a structure the damage is doubled. If you use the attack variant Cannon damage is doubled +15.
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