You quickly brew an explosive concoction in the palm of your hand that lasts for the duration of the spell. As part of casting this spell or as an action while the spell is active, you can choose to end the spell and throw the concoction at a target that is within 30 feet of you that you can see, ignoring any bonus granted by half cover. The target and any creature that is within 5 feet of it must make a Dexterity saving throw, taking 1d20 damage of a random damage type determined by rolling on the table below. On a successful saving throw, a creature or object takes half as much damage instead.
You can hold a number of these concoctions equal to your spellcasting modifier simultaneously, and all disappear if you are reduced to 0 hit points or finish a short rest or a long rest.
| d6 | Damage Type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Poison |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d20 and the radius increases by 10 feet for every two spell slot levels above 2nd.
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