The caster conjures up to 10 weapons made from the Emerald of Creation, the green flames. These weapons can be of any sorts (Great)swords, spears, hammers, (Great)axe, (Great)club, battleaxe, Rapier, Scimitar, etc and are magical. The damage is determined by whatever the weapon conjured is normally +4, longsword being a 1d8+4 slashing for example. This spell is fire based, therefore any fire buffs are added to this spell, like the blue flames augmenting all fire spells by the caster's proficiency bonus. Therefore, each weapon also damages for 1d4 of fire damage naturally. These weapons are then launched at of up to 60ft radius cylinder wide casting this as far as 30ft away from the caster and the caster doesn't get hit by these weapons once they are launched. A list of all the weapons that can be conjured with the green flames:
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Weapon Name |
|
Damage |
|
|
|---|---|---|---|---|
|
Martial Melee Weapons |
||||
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Battleaxe |
|
1d8+4 slashing |
|
|
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Flail |
|
1d8+4 bludgeoning |
|
|
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Glaive |
|
1d10+4 slashing |
|
|
|
Greataxe |
|
1d12+4 slashing |
|
|
|
Greatsword |
|
2d6+4 slashing |
|
|
|
Halberd |
|
1d10+4 slashing |
|
|
|
Lance |
|
1d12+4 piercing |
|
|
|
Longsword |
|
1d8+4 slashing |
|
|
|
Maul |
|
2d6+4 bludgeoning |
|
|
|
Morningstar |
|
1d8+4 piercing |
|
|
|
Pike |
|
1d10+4 piercing |
|
|
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Rapier |
|
1d8+4 piercing |
|
|
|
Scimitar |
|
1d6+4 slashing |
|
|
|
Shortsword |
|
1d6+4 piercing |
|
|
|
Trident |
|
1d6+4 piercing |
|
|
|
War pick |
|
1d8+4 piercing |
|
|
|
Warhammer |
|
1d8+4 bludgeoning |
|
|
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you conjure two additional weapons for each slot level above 3rd.
* - (Mastery over the Emerald of Creation)
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