Level
3rd
Casting Time
1 Action
Range/Area
30 ft. (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire (...)

The caster conjures up to 10 weapons made from the Emerald of Creation, the green flames. These weapons can be of any sorts (Great)swords, spears, hammers, (Great)axe, (Great)club, battleaxe, Rapier, Scimitar, etc and are magical. The damage is determined by whatever the weapon conjured is normally +4, longsword being a 1d8+4 slashing for example. This spell is fire based, therefore any fire buffs are added to this spell, like the blue flames augmenting all fire spells by the caster's proficiency bonus. Therefore, each weapon also damages for 1d4 of fire damage naturally. These weapons are then launched at of up to 60ft radius cylinder wide casting this as far as 30ft away from the caster and the caster doesn't get hit by these weapons once they are launched. A list of all the weapons that can be conjured with the green flames:

Weapon Name

 

Damage

 

 

Martial Melee Weapons

Battleaxe

 

1d8+4 slashing

 

 

Flail

 

1d8+4 bludgeoning

 

 

Glaive

 

1d10+4 slashing

 

 

Greataxe

 

1d12+4 slashing

 

 

Greatsword

 

2d6+4 slashing

 

 

Halberd

 

1d10+4 slashing

 

 

Lance

 

1d12+4 piercing

 

 

Longsword

 

1d8+4 slashing

 

 

Maul

 

2d6+4 bludgeoning

 

 

Morningstar

 

1d8+4 piercing

 

 

Pike

 

1d10+4 piercing

 

 

Rapier

 

1d8+4 piercing

 

 

Scimitar

 

1d6+4 slashing

 

 

Shortsword

 

1d6+4 piercing

 

 

Trident

 

1d6+4 piercing

 

 

War pick

 

1d8+4 piercing

 

 

Warhammer

 

1d8+4 bludgeoning

 

 

 

 At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you conjure two additional weapons for each slot level above 3rd.

* - (Mastery over the Emerald of Creation)

Spell Tags: Creation Summoning Damage Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

PhoenixRise_2569

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