You sunder time itself you protect those closest to you. Everything in a 30 ft sphere centered on you phases out of time. You cannot be perceived by anything outside of the sphere unless it can perceive time non linearly. Nothing can interact with the sphere. The area where the sphere is appears to have everything removed from it, this includes the ground. Anything that enters the space will not interact with anything in the sphere. Inside the sphere time does not function properly. You cannot lose hit points or die, any effect that would disappear after a set amount of time are frozen at the time of casting. You don't reroll any saves for effects that can be ended prematurely like being charmed. You cannot have short or long rests. You can see outside of the sphere and figures that enter the space the sphere was in casting appear semi-transparent inside of the relative location within the sphere. If you or any other creature inside the sphere step outside of the sphere you appear in the real timeline and it's time freezing effect not longer effect you. You cannot then reenter the time sphere. When the spell ends, the sphere reappears in the exact location that it was first cast in. Any creatures that occupy the same space as any other creature or object when the spell ends takes 10d10 force damage and is then push 5 ft toward an unoccupied space, if there is no direct in 5 ft that unoccuiped then this process repeats until they enter an unoccuiped space the short distance from when they started.
Level
9th
Casting Time
1 Action
Range/Area
Self
(30 ft. *)
Components
V, S
Duration
1 Day
School
Conjuration
Attack/Save
None
Damage/Effect
Comments