You create a 10-foot radius burst of jagged crystal centered on a point within range. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 4d6 piercing damage and its speed is reduced to 0 as its legs are encased in crystal. On a successful save, a target only takes half as much damage and suffers no reduction to its speed. A target can repeat the save at the end of each of its turns, ending the speed reduction on a successful save. The crystal can also be attacked (AC 13, 20 hit points; immunity to poison and psychic damage), releasing the target when destroyed.
When you cast this spell, you can decrease the piercing damage by 2d6 to increase the crystal area’s radius by 10 feet, to a minimum of zero d6s.
At Higher Levels. When you cast this spell using a spell slot of or higher, the damage increases by 1d6 for each slot level above 2nd.
* - (A small glass shard)
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