Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
DEX Save
Damage/Effect
Movement
Causes target to trip. Dex save of 14 to avoid tripping. On fail roll D20 for effect. Roll of 1-5 fall down prone until next turn. Roll of 6-10 stumble and drop weapon. Roll of 11-14 stumble and lose action.
* - (Small Twig)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/6/2023 11:45:57 PM
|
3
|
1
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1
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Coming Soon
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