This high-tempo battle-song rallies neutral parties to aid you and your allies, charming all non-hostile creatures that can understand you, are within range, and fail a Wisdom saving throw against your spell save dc. The charmed creatures will drop what they are doing and follow you into non-life threatening area and will rally to whatever your current goal is. If a charmed creature is hit or the charm is dispelled the effect will end. The spell will also end if your goal is accomplished. The charmed creatures will not remember they were charmed and will be slightly confused after the spell ends. The charmed creatures will rally to your cause with fervor for 1 hour before going about their business.
Level
3rd
Casting Time
5 Minutes
Ritual
Range/Area
500 ft.
(500 ft. )
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
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