You call forth the Winter.
First effect, Ice starts to freeze the ground creating difficult terrain. (instead of movement speed halved it is slippery and has a chance to knock enemies prone)
Second Effect: As the whistling and howling of the cold winter appears it attacks all enemies in a 20ft cube centered on a point you choose.
Success: They take 10d6 cold damage, they do not freeze
Fail: The winters chills harshly down to the bone, Causing Freezing in place. Movement speed turns to 0. They must make an addition (DC15 Fort save)
Third Effect: Ice starts to fall from the sky causing 8d4 cold and 8d4 bludgeoning damage (max damage 64)
As the spell starts to calm down as the blizzard stops, Winter gives you a Nod for your loyal service, As the souls of the frozen are for it to claim.
+1 to Religion checks next Religion Skill check
Please note this spell is intended for Steel's Campaign. Please ask your DM before preparing this spell
- Your local DM's Office
Level
4th
Casting Time
1 Action
Range/Area
Sight
(20 ft. *)
Components
V, S, M *
Duration
Concentration
3 Rounds
School
Evocation
Attack/Save
CON Save
Damage/Effect
Bludgeoning (...)