Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

As an action choose a creature you can see within 120 ft. of yourself. That creature must make a Strength saving throw. If they fail and are holding a weapon, shield, spell focus, or any other object, it flies out of their hands in a random direction and lands 10 ft. away. If the item is being held with two hands the saving throw is made with advantage. The spell can effect up to two items being held by a single individual. If this is the case the saving throw is to include both items. If the creature succeeds the saving throw they drop the items which land at their feet. 

At higher levels: The distance the item travels increases by at 5th (20 ft.), 11th (30 ft.), and 17th (40 ft.) levels.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

jk1995