Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Combat (...)

This spell is casted by giving magic a physical form of your choosing, usually in the form of a weapon.

Note
When you let go of the weapon, it will remain for a few moments before it is dispelled automatically.

Until higher levels, the weapons you can make are limited to the basic starting weapons (ie. daggers, shortswords, clubs, etc.)


At character level 3, you can begin making larger and more complicated weapons such as (bows, longswords, maces, scimitars, staves, etc.)

At character level 6, you can add additional effects (ie. Poison, Fire, Ice, Lightning, etc.)

At character level 10, you have full control over this spell and can create custom weapons with up to two effects. (talk to your DM beforehand to prevent combat from grinding to a halt)

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2023 5:39:20 AM
3
0
1
Coming Soon

Spell Tags: Creation Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Weasieboi

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