Level
9th
Casting Time
1 Special Ritual
Range/Area
Unlimited
Components
V, S, M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
WIS Save
Damage/Effect

The Chromatic Curse allows the caster to exert his influence on a chosen victim through a complex and dark ritual. Through the course of 5 cycles, the victim will slowly become a mirror image of the caster's personality and alignment and, at the final stage, even act as if he/she was the caster. The victim must be for good alignment while the caster, evil.

The Ritual

Preparation - First, the caster must get all the materials listed on the Chromatic Curse ritual kit item. After that, he/she must stuff the Green Dragon's gland with his/her own body residues (hair/fur/scales, fingernails/claws/hooves, and blood). At last, the caster must memorize the canticles repetitions that will add some specific characteristics to the cursed victim. 

Performing the ritual - The caster must speak an intricate incantation (the canticles repetitions) while performing the ritual. The victim's hands and feet must be nailed on the ground by the four Red Dragon's candlesticks. The Blue Dragon scale must be placed and held under the victim's tongue for one minute to magically prevent him/her to faint. Finally, the caster must use the twins White Dragon's blades to open the victim's stomach and place the Green Dragon's gland inside it. To sew the wound shut, the caster must use the Black Dragon's needle. When the last stitch is made the victim will fall into a feverish state.

The Cycles

The curse will grow inside the victim's body during the course of five cycles, five days long each.

1st cycle - After the ritual, the victim will experiment five days of a mortal fever. On each day, he/she will need to roll a saving throw to resist the curse. By succeeding on three of five savings, the victim will win the battle against the curse but will die shortly after, poisoned by the Green Dragon's gland. If it fails on three or more savings, the curse will prevail. During this cycle, the caster won't be capable of casting any spells. 

2nd cycle - The victim will quickly recover from the feverish state and will go back to his/her normal life, not remembering anything from the ritual or the caster. During this cycle, the victim will be almost like he/she always was, experimenting 1d4 episodes of small personality conflicts per day, like impatience, anxiety and small temperamental reactions toward frustration. The caster can now cast spells but must also do a 1d4 saving throw each day on this cycle. If fails, he/she will be afflicted by some flashes of thoughts, real-time visions and/or sounds coming from the victim.

3rd cycle - In a permanent struggle while the two extreme opposite alignments fight inside his/her head, the victim is facing now the darkest cycle of all. As one of the cursed effects generated by the canticles, the victim will also become unnaturally lascivious and will try to have sex at all cost. The curse becomes contagious at this stage as well and it can only be transmitted through sexual intercourse. The caster will be permanently connected with the victim's experiences in real time as if he/she was in a constant state of concentration.

4th cycle - The victim will become a version of the caster's personality mixed with his/her own background and life experiences. At this time on, the conflict will ease and the victim will act more naturally while in front of others. The caster will gain a 1d4 bonus on his/her total hit points during this cycle.

5th cycle - Finally, the victim will lose all his/her personal traits, acting as if he/she was the caster in another body. At this stage on, the caster can enter a meditative state and assume control of the victim completely. For each victim contaminated by the original victim, the caster gains 1 extra point on his/her total hit points. 

* - (See the Chromatic Curse ritual kit)

Previous Versions

Name Date Modified Views Adds Version Actions
6/25/2019 4:40:10 PM
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Coming Soon

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Oldskull

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