Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch 90 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
Summoning (...)

Touching a suit of light armor, you bring it to life. The AC of the Animated Armor is dependent on the AC of the armor used, and the HP is 4d8+6. 

The armor is friendly to you for the duration. Roll initiative for the armor, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you) but can not speak. You may instruct the armor to pick up any simple weapon or shield, and it gains the benefits of those items. If you don't issue any commands to the armor, it defends itself from hostile creatures but otherwise takes no actions. If the Armor is reduced to 0 HP, it and any items it was holding or carrying crumple to the ground.

The GM has the armor's statistics. Sample elementals can be found below.

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the HP of the armor increases by 1d8 for each slot level above 2nd. Casting at levels 3-4 allows you to enchant a suit of Medium Armor, casting at levels 5-6 allows you to enchant Heavy armor, and casting at levels 7+ allows you to enchant a suit of Magical Armor. A suit of Magical Armor also gains resistance to Slashing, Piercing, and Bludgeoning damage from non-magical sources.

If Cast As a Ritual. When you cast this spell as a ritual, you may choose to still expend a spell slot. If you do, the duration is changed to 1 Day.

Sample Armors.

 

Animated Armor

* - (A suit of armor (of which determines the AC of the creature created), )

Spell Tags: Summoning Utility

Available For: Sorcerer (Legacy) Wizard (Legacy)

Ashton_Salazar

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