When this spell is cast, you take back an action preformed sometime within the last 2 rounds, or insert an additional action if timing permits. You could take back something you said, or not cast a spell you had cast. You could not insert another attack into a combat round, unless an attack was intentionally skipped during the target round. However you could attack into a round before combat had begun.
If an action is taken back that would've prevented combat or another major event from occurring, the caster and Dungeon Master can discuss a reasonable course of events that would make up for that lost time.
Once this spell has been cast, roll 1d100. On a 100, a hostile Marut appears in an unoccupied space within 30 ft. of the caster.
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