Level
6th
Casting Time
10 Minutes
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

When this spell is cast, you bend the flow of time to alter a minor event that has occurred no more than one month in the past. Such an event could be exchanging one memorized spell for a more useful one, or buying that cask of ale instead of a cask of oil, as examples. The event to be changed should be no more than a couple hours in duration, and it must be something that you personally did or had direct control over.

Something should always be given up in trade for whatever is gained when this spell is used. The Dungeon Master determines how that change propagates forward, if at all. Time is a fickle thing, and often, things may not work out as neatly as you might hope.

Once this spell has been cast, roll a d20. One a 1, a hostile Marut appears in an unoccupied space within 30 ft. of you. Additionally, you gain one level of exhaustion.

Available For: Sorcerer (Legacy) - Clockwork Soul (Legacy) Wizard (Legacy) - Chronurgy Magic

Celarc_99

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