Choose one creature within range that you can see. The target must make a Charisma saving throw. On a failed save, the target vanishes, and is thrown forward in time for up to 1 minute, which must be determined before the spell is cast. On a success, the the spell fails.
This spell disjoins the target from reality for the duration of the spell, before they suddenly reappear after the specific amount of time. The target is completely unaware of the passage of time, and everything seems to suddenly change around them when the spell ends. If a physical object occupies the space where they reappear, they instead appear in the nearest unoccupied space to where they vanished.
At Higher Levels. When this spell is cast using a spell slot of 5th level or higher, the maximum duration is increased by 1 minute per slot level above 4th.
Comments