Using the blood of animals (only animals, no monsters), a magic user can summon ghostly apparitions of the animal which corresponds to the blood, bound to serve their masters until they are dispelled, their master is killed, or they are reduced to 0 hit points. The blood is used up in the spell. They work as a group, and attack together.
With one spell, a caster can summon up to 3 phantoms at a time. This increases by one per level. The phantoms can be any animal, but never a monster.
Phantom creatures have the same stats as their living counterparts, but have immunity to bludgeoning or cold damage and resistance to poison or acid damage. They have the ability to turn gaseous as a bonus action, and have advantage on Constitution saving throws.
It is up to the DM’s discretion to decide if a certain animal can be summoned.
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