Level
Cantrip
Casting Time
1 Action
Range/Area
Self
30 ft.
(10 ft. )
Components
V, S, M *
Duration
Until Dispelled 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)
The ground in a 10-foot radius centered on yourself twists and sprouts crimson spikes. The caster must lose 15 health when casting this spell. When a creature moves into or begins its turn within the area, it takes 2d8 piercing damage.
The caster loses an additional 10 health at the beginning of their turn to maintain this spell's effect.
* - (A vial of blood, taken when cast.)
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