Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

A charge of arcing lightning jumps from your fingertips to a target creature within range. After striking the first creature, you can cause the lightning can potentially jump to up to three more creatures. You can't target a creature with the lightning more than once, and you must be able to see each creature you target.

Choose a target creature within 60 feet that you can see. That target must make a dexterity save. On a failed save the creature takes 4d8 lightning damage and you may choose a second target within 20 feet of that creature. On a successful save, the target takes half damage.

The second target must make a dexterity save. On a failed save the creature takes 3d8 lightning damage and you may choose a third target within 20 feet of that creature. On a successful save, the target takes half damage.

The third target must make a dexterity save. On a failed save the creature takes 2d8 lightning damage and you may choose a fourth target within 20 feet of that creature. On a successful save, the target takes half damage.

The fourth target must make a dexterity save. On a failed save the creature takes 1d8 lightning damage. On a successful save, the target takes half damage.

* - (a small coil of copper wire)

Previous Versions

Name Date Modified Views Adds Version Actions
6/26/2019 3:45:07 AM
1730
28
1
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy)

Raukus

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