Level
2nd
Casting Time
1 Reaction *
Range/Area
30 ft.
Components
V, S, M **
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 hit points. While in the cocoon, the creature can’t be damaged by attacks or effects originating from outside, has total cover, is considered restrained, and makes death-saving throws at advantage.

The cocoon has 25 hit points and an AC of 11 + your spellcasting ability modifier. It has resistance to cold, fire, and necrotic damage, and immunity to poison and psychic damage. If you lose concentration or the cocoon is reduced to 0 hit points, it is destroyed.

* - which you take when you see a creature drop to 0 hit points ** - (a shrunk and gilded rib cage worth at least 50 gp)

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Sachigo

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