When you cast this spell, you must declare "I am casting couch!". This summons a giant couch. Any humanoid creatures within a 15 foot radius to be affected by the couch must make a charisma savings throw or immediately take off any armor/magic apparel, and attempt to relax on the couch. While on the couch, affected creatures can make a savings throw every turn to break the enchantment. While affected by the spell, affected humanoids must make a persuasion attempt to convince the caster that they should be allowed to join their party for adventures.
When the spell wears off, or is broken, the subject is mortified at what has transpired and will either be enranged and attack the caster (disadvantage attacking anybody but the caster) or so embarrassed they try to avoid the caster (disadvantage attacking the caster.)
Previous Versions
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6/26/2019 4:16:30 AM
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2
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1
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Coming Soon
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