Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Compulsion (...)

Select a point within range that you can see. You create a field of magic as a 10-foot radius sphere, centered on that point, which causes intense, sudden anger. Each creature in
the area must make a Wisdom saving throw. A creature that fails the saving throw is drawn into verbal conflict with one or more other creatures in the area. Creatures normally friendly or indifferent toward each other become hostile for the duration. Each affected creature makes a Wisdom saving throw at the end of its turn to end the effects of the spell on itself.
After the 3rd failed saving throw by a creature, it will become violent towards another creature in the area of effect. This happens immediately after the 1st failed saving throw if
the affected creature was already hostile towards another before the spell was cast. The violent creature will use its turns to attack one or more of the other creatures in the area of
effect, but each such attack is made with disadvantage.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell's radius increases by 5 feet for each slot level above 2nd.

* - (a cracked nut or cracked egg)

Spell Tags: Damage Control Social Utility Compulsion

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Phelegethon

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