Compress Air Between your hands and propel a focused blast of air
Blast air in a 90ft line and 5ft wide the closest medium or smaller creature in line must make a strength save or be pushed the entire range of the spell and stopping their momentum upon hitting objects, walls, and other creatures.
Failing a strength save deals 8d6 force damage and pushes the closest creature in line to the caster to the range of the spell, succeeding a strength save deals half 8d6 force damage to the first creature in the line closest to the caster and does not push the creature in line.
when a creature collides against a wall or object, creature. they suffer 1d4 bludgeoning for every 10ft pushed before hitting into a creature, object and walls.
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