Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You summon a small sphere of pure frost that crashes onto a point you can see in an explosion of ice shards. Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target takes 6d6 cold damage on a failed save and is considered grappled. On a successful save, a target takes half as much damage .


The frost spreads around corners. It freezes objects over in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

* - (a tiny amount of water)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Arcana Domain Druid (Legacy) - Circle of Stars (Legacy) Paladin (Legacy) - Oath of the Open Sea Artificer (Legacy) - Alchemist (Legacy)

Gromeys

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