"The job of an assassin is very similar to the job of the hunter. You hunt, you track, and you kill. And always, ideally, it ends with one standing over their fallen prey. However, the largest similarity is that the prey must be in a state of helplessness. You must show your prey that they're frail, insignificant, and forgotten. Killing them is not enough. Stomping out their hope before their very eyes is what brings the thrill of the hunt. They cannot be allowed to fight back, but you let them run. Let them run until they realize how helpless they are. Then, you snuff them out."
You imbue a weapon you are holding with a shadowy mist, which floats around the weapon until the spell ends or you hit a creature. If you drop the weapon, the spell immediately ends. When you hit a creature with the imbued weapon, they must make a Constitution saving throw. On a failed save, takes 6d6 poison damage and the creature is poisoned, as a dark symbol appears on their chest. Creatures who are poisoned in this way cannot cast spells of 4th level or lower, receives half healing, and you always know what direction the creature is from you. A creature may use an action to make an Arcana check against your spell save DC, ending the effect on a success.
* - (A martial o)
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