Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S
Duration
Special 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Additional

You touch a willing creature (including yourself) and conjure forth any non-magical weapon for them to wield. The creature does not gain proficiency with the weapon.

The weapon functions as normal, appears to be made of swirling, colorful smoke, and counts as magical for the purpose of overcoming damage resistance.

If you summon a ranged weapon with the ammunition property, you also summon 20 pieces of ammunition. Ranged weapons and ammunition dispel immediately upon a hit or missed attack.

The spell ends if the target drops the weapon or you dismiss it as a bonus action.

Available For: Sorcerer (Legacy) Wizard (Legacy)

smallypants

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