Level
1st
Casting Time
1 Action
Range/Area
80 ft. (15 ft. *)
Components
S *
Duration
Concentration 1 Round
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Force

A swirl of water appears in a targeted area, forcing all enemies of the caster to make constitution saving throws or take 2d12 force damage and half as much on a successful save. damage dice increases by one per spell level after level 1.

* - (Caster creates water)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy)

DoubleANerd

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