Level
5th
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect

Through magical means, you are able to safely shepherd large crowds to a chosen point or away to a point of your choosing to escape danger.

You select a point within range that you can see and for the duration, all non-hostile creatures that can hear you may use their reaction to move up to its speed towards that point. The point must be reasonably out of harm's way and cannot be placed where the caster knows would put affected creatures in further danger. For the duration, creatures affected by the spell gain the following benefits

  • +5 bonus to saving throws
  • +5 bonus to AC
  • cannot provoke opportunity attacks
  • Immunity to the fear condition

these bonuses are lost if the affected creature uses any action other than the dash or dodge action. Creatures with intelligence scores of at least 1 affected by the spell magically understand its effects and can choose not to gain the benefits of the spell if they wish to not be affected. Such reasons may include

  • A general aversion to magic
  • Distrust in the caster
  • A strong desire to stay and fight a present enemy
  • Spite
* - (A brightly colored flag or sign)

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2023 10:01:42 PM
8
1
1.0
Coming Soon
7/15/2023 4:13:33 PM
4
1
--
Coming Soon
7/16/2023 5:15:35 AM
16
1
1.1
Coming Soon

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Nanofuzz_the_Large

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