Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 2 Rounds
School
Evocation
Attack/Save
None
Damage/Effect

During the height of combat the casters adrenaline and the arcane flow in higher yields with your natural abilities and you can restore some spent magical ability. You gather the arcane energies both within and around you, using yourself as a focus you replenish some magical power. 

As a bonus Action you can concentrate on battle meditation until the end of your next turn to regain one spell slot of 3rd or lower. During this time you cannot move, be moved, cast any spells or take any actions, if you do so you must start the meditation over. You can choose to keep concentration on the meditation to regain higher spells slots, for every additional turn you spend doing this you can choose one level spell slot higher than three.

If you spend longer than 1 minute concentrating on this spell within a 24 hour period you will gain 1 point of exhaustion, and another point of exhaustion for each additional minute spent concentration on this spell.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Starkthered

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