You conjure great spectral tentacles from the elemental plane of air, which reach out to grab a Large or smaller creature you see in range. The target makes a Strength save, taking 4d6 bludgeoning damage and is pulled up to 40ft toward you at a harmless speed on a failure, or half as much on a success and is pulled half as far. If the target is pulled to the ground, it's grappled and knocked prone. If the save passes by 5 or more, the target's unaffected.
Alternatively, you can target a Large or smaller object or a collection of objects (like a ship) that isn't on the ground. Such a target automatically fails the save and takes double damage, but is only pulled down if reduced to 0 hit points.
At Higher Levels. When cast using a slot of 3rd or higher, the damage increases by 1d6 for each slot above 1st, and the distance a target is pulled increases by 20ft for each slot above 1st. Also, you can choose a Huge or smaller target when you cast this spell using a slot of 6th or higher, which increases to Gargantuan or smaller at 9th level.
* - (a gauntlet made of chitin)
Comments