You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey, but it won't fight unless attacked first. It acts like a trained servant, with the memories of always being one. If it doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
At Higher Levels. When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 8 hours. When you use a 7th-level spell slot, the duration is concentration, up to 24 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours, and if concentrated for the full time, it's permanent.
Comments