You cast blood money just before you finish casting another spell. As part of this spell’s casting, you must cut one of your hands, releasing a stream of blood that causes you to take 1d6 points of damage. When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell. Even valuable components worth more than 1 gp can be created, but creating such material components requires an additional cost of 1 point of Strength Damage plus a further point of damage for every full 500 gp of the component’s value (so a component worth 500–999 gp costs a total of 2 points, 1,000–1,499 costs 3, etc.). You cannot create magic items with blood money. If their Strength score reaches 0, they die. The caster recovers the strength damage after a long rest or with magic that restores ability damage.
For example, a sorcerer with the spell stoneskin prepared could cast blood money to create the 100gp worth of diamond dust required by that spell, taking 1d6 points of damage and 1 point of Strength Damage in the process.
Material components created by blood money transform back into blood at the end of the round if they have not been used as a material component. Spellcasters who do not have blood cannot cast blood money, and those who are immune to Strength Damage (such as undead spell-casters or under the effects of a strength enhancing magic item, I.e Gauntlets of Ogre Strength) cannot use blood money to create valuable material component’s.
* - Immediately as you cast another spell.Previous Versions
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