A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. If the initial attack misses or if the target moves out of range or drops to 0 hit points before this spell ends, you can use a action on a subsequent turn of yours to redirect the lightning towards a new creature.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d12 for each slot level above 1st.
(These modifications are wholly based on the Dungeon Dudes reworkings of some of D&D's worst spells.)
* - (a twig from a tree that has been struck by lightning)
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